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Stargate Season 10, Looks like the final season!

Episode 1: Flesh and Blood

With Vala on an Ori warship heading to the Milky Way, in an attempt to wipe out the Ancients, she gives
birth to an unusual and unnatural child, Adria. Although by her looks, she appears to be human, Vala soon realises that she's
much more than human, but a manifestation of the Ori in human form, along with all the limitations that a Human can have.
The
child starts to grow at an abnormal rate, and soon reaches the age of 12, and it becomes apparent that she's an Oracle, destined
to lead the Ori to victory over the Ancients. Still being Human, Adria still requires the motherly love that only Vala can
give her, however, she is determined to be a beacon for the Ori and to destroy the Ancients, whom she believes are the true
"evil".
Adria claims that it is the Ancients who tried to destroy the Ori, and they who drain power from the followers.
The crusade is only a pre-emtive strike against the true evil, the Ancients whose only reason to create the humans in the
milky way was to destroy the Ori.
In the meantime, the Tau'ri and Jaffa must fend of the Ori from taking over Chulak,
and in an attempt to stop them, the Earth ship Korelev is destroyed, however, Daniel who was on-board the ship manages
to escape and get onto the Ori ship, and to Vala.
Vala and Daniel attempt to stop Adria from the massacre she is committing,
by helping the Ori, however they find that its much harder to sway her decision than they thought. In hopes to get through
to her, Daniel and Vala plan to capture Adria and show her, her mistakes.
Episode 2: Morpheus

The armies of Origin push deeper into the galaxy, conquering planets with terrifying ease.
Earth's best hope for defense is the legendary weapon that Merlin developed to destroy Ascended beings, so SG-1
can't gear up fast enough when Daniel discovers a gate address to a world where the device might be hidden.
Vala wants
to accompany them, but Gen. Landry insists that she pass a psychiatric evaluation before joining Stargate Command as an official
off-world explorer. Vala, of course, sets out to beat the tests by lying shamelessly. When her usual schemes don't work and
she senses herself failing completely, however, she becomes truly discouraged. Only then does she finally consider confessing
how much SG-1 and their mission truly mean to her.
Mitchell, Carter, Daniel and Teal'c, meanwhile, 'gate to the planet
Vagon Brei, where they stumble upon a village full of skeletal corpses. After summoning Dr. Reimer and his medical
team to investigate, they continue their search for the weapon, which Daniel believes that Morgan le Fay, another Ancient,
might have hidden in a nearby cave. The cave, however, is empty. Worse, one of Dr. Reimer's men, Ackerman, suddenly
falls into a deep sleep — and they can't wake him up.
Tests reveal that his brain is producing too much melatonin,
a hormone that induces sleep. As SG-1 and the medical team begin to feel drowsy, they realize that whatever killed the villagers
has infected them, too. They institute a quarantine, request that Stargate Command send them every stimulant drug and cup
of coffee available, and get to work on a cure.
In the last entries of the town records, Daniel finds references to
a sleeping curse that Morgan cast on the villagers. With that clue, Mitchell and Teal'c explore her cave more thoroughly while
Carter and Reimer discover a microscopic parasite living within the cave's soil. After Ackerman dies in his sleep, an autopsy
reveals that an identical parasite, now grown large enough to cause a fatal aneurysm, has been gorging itself on the melatonin
in Ackerman's brain. Morgan's curse is clearly biological — not magical — and absolutely deadly.
When Reimer
abruptly dies of a heart attack caused by a stimulant overdose, Carter and Daniel are left waging a losing battle to keep
each other conscious. Meanwhile, at the cave, Mitchell and Teal'c discover a critical clue. But even if they muster the energy
to carry it back to the village, the four can't engineer a cure without medical help….
Episode 3: The Pegasus Project

Aboard the Odyssey, SG-1 undertakes a dangerous mission to the city of Atlantis,
deep in the Pegasus galaxy. There, Mitchell and Carter join forces with Dr. Rodney McKay and fly to the nearest black hole,
where they deploy a stargate into space and dial another stargate in the Milky Way. That second 'gate is floating beside the
Ori's supergate, where Teal'c also waits in a cargo ship to observe the results. Carter plans to detonate a nuclear warhead
at the Pegasus galaxy 'gate after it's connected to the Milky Way 'gate. If her theory is correct, the nuke's explosive blast
will force the wormhole to leap from its original destination to the next nearest receiving gate — in this case, the
supergate. With the supergate thus dialed in — and the black hole sustaining the connection indefinitely — the
Ori will be unable to use their massive portal to transport more troops, ships, and supplies to their war against the Milky
Way.
Each detail of this incredibly complex operation must be calculated perfectly, so Carter's willing to put up with
McKay's prickly exterior if he can help her get the work done. Despite their combined brilliance, however, their first two
attempts fail: Teal'c reports that the wormhole fails to jump to the supergate.
Meanwhile, at Atlantis, Daniel and
Vala search the city's vast archives for information about Merlin's anti-Ori weapon. To their surprise, however, they find
themselves being helped by an unexpected ally: an actual Ascended Ancient, Morgan le Fay. Though she once opposed Merlin's
plans, now — faced with the dire threat of the Ori — she wants to help the humans find the weapon. She tells them
the locations and the Ancient names — Taoth Vaclarah and Valos Cor — of two planets where Merlin's weapon might
be hidden. Ascended law, however, forbids such interference with the human plane of existence, so she's risking terrible punishment
by speaking to them at all. Even Daniel's heartfelt pleas might not give her enough courage to say more.
At the black
hole, Carter's ambitious plan is not only running out of nuclear warheads, it's running out of time. An Ori ship is closing
in on Teal'c's position, and soon the Odyssey is assaulted by the Wraith, the Pegasus galaxy's most dangerous denizens.
With both ends of the operation about to be wiped out, Carter, McKay and Mitchell must brave the outer edges of the black
hole in order to save their lives
Episode 4: Insiders

Because SG-1 still hasn't found the weapon that Merlin invented to destroy Ascended beings,
Daniel has ensconced himself in Merlin's library at Camelot, hoping to uncover more clues. While he's gone, a surprising visitor
arrives at Stargate Command: the Goa'uld villain Ba'al.
Ba'al claims to possess vital information regarding
the whereabouts of Merlin's weapon; naturally, he demands something in return. As SG-1 knows, he recently manufactured a number
of clones of himself. Now he has decided that the clones are nothing but trouble — so he wants SG-1 to track them down
and eliminate them.
SG-1, Vala and Gen. Landry all agree that Ba'al is probably lying — for that matter, this
man himself might be a clone. Still, they agree that the potential payoff is worth the risk of checking out the Goa'uld's
story. To that end, Mitchell, Carter, Teal'c, and Vala track down one of the clones. This is Vala's first official mission
through the stargate, and although her impulsive actions in enemy territory are most definitely unconventional, she succeeds
in helping the team capture the clone.
Because that was easy enough, SG-1, SG-12 and SG-14 seize the rest of the clones
from their strongholds around the galaxy. Even with all the Ba'als secured in holding cells, however, Stargate Command's best
scientists can't tell them apart or determine which one is the original. Each clone insists not only that he is the true Ba'al,
but also that he alone possesses the knowledge to find Merlin's weapon.
This bonanza of Ba'als doesn't escape the notice
of Stargate Command's civilian overseers, who dispatch Agent Barrett of the N.I.D. to interrogate the prisoners personally.
Gen. Landry, however, blocks Barrett from speaking to the cloned Goa'ulds until Stargate Command is done with them. Barrett,
infuriated, sneaks into a cell to interrogate one of the prisoners on his own. That Ba'al, however, overpowers Barrett, steals
his gun, and escapes.
Within minutes all the Ba'als are loose inside the base. Worse, they capture Carter and Barrett
as hostages. In response, Landry orders Dr. Lee to release symbiote poison into the base's ventilation system, but
time is running out. The clones demand that Carter give them access to Stargate Command's most sensitive computer files —
or they'll kill the other hostages. Carter has no choice but to obey. Having gained what they wanted, the clones prepare to
escape by an unexpected route — and with unexpected insider help….
Episode 5: Uninvited

General Landry orders SG-1 to join him for some mandatory R&R at a rustic cabin in
the woods, but Daniel is busy scouring a private library in England for information about Arthurian Ancients, Teal'c is assisting
Col. Reynolds and SG-3 on a mission to P9J-333, Carter is in charge of Stargate Command until Reynolds returns, and
Vala can't yet drive a car. Only Mitchell joins Landry at the cabin.
A one-on-one camping trip with his boss isn't
exactly Mitchell's idea of rest and relaxation, especially after a violent storm washes out the only road back to civilization.
Worse, soon afterward, an unknown creature in the woods rips a local hunter to shreds. Area residents, assuming that the culprit
is either a maddened bear or Bigfoot, stampede into the forest to kill it. Mitchell and Landry grimly grab their guns and
join in.
Strangely, an unfamiliar wild beast is also killing villagers on P9J-333, and Carter has ordered Vala and
SG-25 to join Teal'c and SG-3 on the planet for an investigation. The beast attacks SG-25 and nearly kills Vala before Teal'c
takes it out with a grenade. They bring its body back to Earth, where Dr. Redden performs an autopsy. She determines that
the beast is a docile herbivore native to P9J-333 that has been drastically mutated by a leech-like parasite living within
it.
When another mutated creature suddenly attacks SG-12 on a totally different planet, Carter realizes that the only
factor both incidents have in common is that SG teams were using Sodan cloaking devices to explore covertly. Carter
and Teal'c test Stargate Command's remaining Sodan devices, and, sure enough, another leech emerges from one of them. The
parasites are escaping from a neighboring dimension that the devices access to make their users invisible. Any time someone
activates a Sodan device, another leech might leak out to create a monster. And one device is missing from the SGC's inventory.
Weirdly,
Mitchell knows exactly where it is. While hunting the alleged bear, he discovers a much more human predator in the woods:
a Trust operative who has been using a stolen Sodan cloak to spy on him and Landry. Unfortunately, the device has loosed
an extra-dimensional space leech into the forest, where it has created an unbelievably violent monster. It's finally time
for the rest of SG-1 to join Mitchell and Landry on this little vacation — and they'd better bring plenty of ammo.
Episode 6: 200 (This is Stargate's 200th Episode!)
Martin Lloyd's script for Wormhole X-treme: The Movie, based on his "inside"
knowledge of the Stargate program, opens with the team enduring an explosive first contact with the mysterious Furlings. It
features the total destruction of Cheyenne Mountain, and culminates with a twist ending so spectacularly shocking that Martin
hasn't even figured out what it is yet. But the quirky writer-producer — who has finally assimilated to Hollywood following
his arrival as an alien exile several years ago — knows it's going to be brilliant. He can't wait to have his old pals,
SG-1, review the script for him as the movie's official Air Force advisors.
SG-1 is less enthusiastic about the task.
Daniel, for instance, wants to focus on other priorities — such as saving the universe from evil godlike aliens, or
taking a nap — but Gen. Landry orders the team to give Martin their thoughts on the script. The Air Force wants this
project to succeed, because any future leaks about the Stargate Program can then be passed off as the inventions or delusions
of imaginative movie fans.
For her part, Vala seizes her chance to lob wild story ideas at Martin, and Mitchell also
warms to the experience, pitching his vision of a zombie horror flick starring a heroic Air Force colonel who just happens
to look exactly like Mitchell himself. But after Martin shoots down their ideas with all the faux-sensitivity of a Hollywood
exec, Mitchell, Carter, Teal'c and Vala aren't much sorrier than Daniel when the time comes for them to depart on a scheduled
off-world recon mission.
This particular mission, in fact, has special importance for Mitchell. It's his 200th trip
through the stargate's event horizon, and he wants everyone to know it. As he prepares to savor his milestone, however, the
'gate malfunctions. The mission is delayed indefinitely.
The team grudgingly returns to the conference room to continue
advising Martin. Over the next few hours, he and SG-1 daydream their way through scenarios involving the Wizard of Oz,
classic TV, a long-awaited wedding, a shocking revelation about Mitchell's true father, and, perhaps most chilling of all,
marionettes. Then life imitates art as SG-1 is greeted with a real-world plot twist: a visit from Gen. Jack O'Neill.
He's got a surprise of his own for his former teammates — assuming, that is, that Carter ever gets the 'gate working
again….
Episode 7: Counterstrike
The war against the Ori takes a particularly tragic turn when Se'tak, the new leader
of the Jaffa Council, unleashes the deadly Ancient device on Dakara against a world that has just converted to Origin. Every
living being on the target planet is killed instantly Ñ thousands of innocent civilians and Ori soldiers alike. Shocked by
this tactic, Gen. Landry and Bra'tac journey to Dakara to condemn the unjustifiable attack.
SG-1 and Vala, meanwhile,
explore a deserted Ori warship that was left behind on the stricken planet. Unfortunately, they're not alone: a team of Jaffa
warriors has also sneaked on board. The Jaffa believe that the powerful warship rightfully belongs to them, and they're prepared
to defend their claim Ñ by force. In short order, they capture Mitchell, Teal'c, Daniel and Vala, leaving only Carter at liberty.
But there's someone else on board as well: Adria, Vala's daughter and the leader of the Ori crusade.
Her special
powers have allowed her to escape the Ancient weapon's blast. Now, with those same powers, she knocks out the Jaffa guarding
Daniel and Vala and greets her surprised mother. She's expecting an Origin fleet to arrive soon, after which she's looking
forward to spending long hours converting Vala to the one true faith. In the meantime, she attempts to probe Daniel's mind
for information about the weapon that so effectively destroyed her troops. With great effort, he resists her, but his good
work is undone when she turns her attention to a Jaffa guard, who reveals that the weapon is on Dakara.
Carter rescues
Mitchell and Teal'c from the Jaffa guarding them. Before the three can similarly save Daniel and Vala, however, the warship
takes off and jumps into hyperspace. Adria has decided to pay a lethal little visit to Dakara, and nothing Daniel or Vala
can say will change her mind. Thus, as a grim last resort, Mitchell and Teal'c prepare to blow up the ship rather than let
it score another victory for the Ori.
On Dakara, Landry and Bra'tac are getting nowhere in their efforts to make Se'tak
see reason. When the massive Ori ship appears in orbit, Se'tak leaps to the paranoid conclusion that Landry's people have
stolen it in order to take the Ancient weapon for themselves. The critical Earth-Jaffa alliance is about to implode violently.
And if that's the worst thing that happens today, Landry and SG-1 can count themselves lucky.
Episode 8: Memento Mori
During a special dinner out with Daniel, Vala is abducted by one of the leaders of the
Trust conspiracy: Charlotte Mayfield, a.k.a. the goa'uld Athena. Athena knew Qetesh, the goa'uld who
once occupied Vala's body. Now, Athena uses a brutal device, a "memory machine," to dreg up Vala's traumatic memories of her
time as a goa'uld host, searching for Qetesh's knowledge of the Clava Thessara Infinatis, an Ancient treasure map.
SG-1
and their fellow SG teams quickly deploy to five suspected Trust hideouts. On cue, they raid them all. SG-1 finds only an
empty warehouse, but SG-15 strikes gold. As they battle their way to the room where Vala is being held, however, one of their
zat-blasts hits the memory machine, which feeds back into Vala's mind. Disoriented, Vala escapes as the building blows
up behind her.
Days pass with no sign of Vala. SG-1 faces the possibility that she died in the blast — but Daniel
refuses to quit searching. For her part, Vala can't remember anything about her identity or her past. She winds up in a diner,
where the gruff but kind owner offers her a job. For two weeks, Vala works as a waitress — until a couple of thieves
try to rob the place. To everyone's shock — including hers — she puts up an expert fight, leaving the thugs bruised
and bleeding on the floor.
When Vala can't remember her real name for the police report, the cops release her picture
to the public. SG-1 and Athena both see it, but Athena's people beat SG-1 to the police station by seconds and seize Vala.
Mitchell leaps onto a motorcycle and sets out in high-speed pursuit. He catches up to Vala just as she escapes her captors
— and she shoots him in the shoulder for his trouble. Vala, who still has no clue who he is, steals a car and forces
Mitchell to drive her to a motel, where she cuffs him to the bed and demands answers. But Mitchell's story — that Vala
is an alien who helps a team of Earth adventurers explore the galaxy — sounds absolutely crazy to her.
SG-1 tracks
Mitchell's subcutaneous transponder to the motel. Unaware that they're being shadowed by more of Athena's minions, Carter,
Daniel and Teal'c raid the motel room but find only Mitchell. Vala has fled — with her enemies one more in pursuit.
Episode 9: Company Of Thieves
The Lucian Alliance, a crime syndicate led by the mastermind Netan, has given SG-1
trouble before. Lately, though, the Alliance's humiliations at SG-1's hands have led some of Netan's followers to question
his leadership. His right-hand man Kefflin, a reclusive crime boss whom only Netan and a few others have ever seen,
remains staunchly loyal. But another of Netan's lieutenants, Anateo, decides to overthrow Netan and win the Alliance
leadership for himself by accomplishing a spectacularly risky task: capturing the Earth ship Odyssey and the Alliance's
most frustrating enemies, SG-1.
At first, Anateo succeeds with frightening efficiency. The Odyssey falls into
his ambush and is hijacked, her crew locked up and her commander, Col. Emerson, shot dead. To the criminals' delight,
one member of SG-1, Carter, is already aboard. Anateo and his brutal henchman Solek force her to remove the ship's
emergency transponder; they use it to lure her teammates Daniel and Vala to a disreputable shipyard, where Solek captures
them.
With three-fifths of the team in his grasp, Anateo dares to think that his plan will succeed. But SG-1 isn't
going to make things that easy for him. Possessing a clue that the Alliance is behind the hijacking, Teal'c and Mitchell fly
a Goa'uld cargo ship straight to Netan's vessel. There, Mitchell boldly infiltrates the Alliance by pretending to be the reclusive
Kefflin. When he finally meets Netan, Mitchell quickly injects the man with the Reole chemical the team discovered years ago,
causing Netan to believe that he's seeing his trusted confidant.
Netan's men spot the cargo ship and capture Teal'c,
but Mitchell's deception is still working. As Kefflin, Mitchell asks Netan where the Odyssey is hidden, only to learn
that Netan didn't know it had been captured. Furious when he discovers that his lieutenant Anateo is keeping such a prize
secret, Netan viciously reasserts his power over his other subordinates, then vows to track down the Odyssey. During
the ensuing search, Mitchell must think quickly and deploy the Reole chemical creatively both to avoid his own exposure and
to spare Teal'c from torture and execution.
Meanwhile, Daniel, Vala and Carter plan a dangerous escape from their captors,
but even if they succeed they'll still be adrift in space aboard a defenseless, powerless ship. As Netan's vessel approaches
its fatal rendezvous with the Odyssey, the winner of this latest bout between the Alliance and SG-1 remains very much
in doubt.
Episode 10: The Quest, Part 1
SG-1 has searched long and hard for the sangraal, a weapon that the Ancients built
and then concealed because it can kill Ascended beings, including both Ancients and Ori. Finally, Daniel discovers the stargate
address of the planet where the weapon is hidden. Journeying there, SG-1 finds a rustic village whose residents warn them
that the path to the sangraal is cursed. No adventurer has ever returned alive.
The village librarian, Osric,
shows them a parchment that lists everything they'll need for the quest: "prudence, wisdom, charity, kindness, and faith,"
along with the unknown name of a dragon who guards the weapon itself. As the team wishes for more to go on than vague clues,
an army of Ori soldiers suddenly invades the village. Frightened, Osric vows to use his knowledge of the route to guide SG-1
on their quest if they will protect him from the army. With him, they escape from the village and set out.
Soon, they
run into the first of many obstacles set up to protect the sangraal. The unnerving traps seem like dark magic, but
SG-1 knows that they're just extremely advanced technology. At the second obstacle — an empty chest that lures victims
forward until they're trapped by a force field — the team finds Ba'al, alone and starving. He has also been hunting
for the weapon. SG-1 is trapped with him until Daniel guesses that each so-called curse requires the team to enact one of
the virtues mentioned on the parchment. In this case, to escape, they must display charity by placing personal objects into
the chest.
Ba'al claims that he knows the name of the dragon-guardian, so the team grudgingly allows him to
come along as Osric painstakingly guides them to a cave in which the sangraal is hidden. Daniel, however, has noticed
odd things about Osric's behavior, and, as they reach the cave, accuses him of being an Ori agent. To the team's shock, Osric
transforms: he's not an Ori agent. She is Adria, the supernatural human incarnation of the Ori themselves.
Adria
explains that, despite her amazing powers, she can't reach the sangraal alone. In fact, she believes that only Daniel
— who was once Ascended — can ultimately obtain the weapon. Accordingly, she has manipulated SG-1 into helping
her, and now she threatens to kill Daniel's teammates unless they allow her to come along. Thus, accompanied by two of their
worst enemies, SG-1 enters the cave to confront the final deadly obstacles between them and the weapon that they seek.
Episode 11: The Quest, Part 2.
SG1 continue the trials to get Merlins weapon. After they defeat the dragon they are transported to
another plan, but Adria because she is Ori, at the planet SG1 find merlin, frozen when they wake him up he is too weak to
create the weapon himself on an Acient device so insted he downloads his mind into the data base and Daniel has no choice
but to have the information put in him head, with time running out Daniel must put together the Anti- Ori weapon before Adria
finds them. Eventually she does and she captures Daniel and takes him onboard an Ori ship.
Episode 12: Bounty
Episode 13: The Shroud
Episode 14: Line in the Sand
Episode 15: The Road Not Taken
Episode 16: Bad Guys
Episode 17: Talion
Episode 18: Family Ties
Episode 19: Dominion (Only one episode left until the end)
Episode 20: Unending (final episode ever!)
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